build.zig (4136B)
1 const std = @import("std"); 2 3 // Although this function looks imperative, note that its job is to 4 // declaratively construct a build graph that will be executed by an external 5 // runner. 6 pub fn build(b: *std.Build) void { 7 // Standard target options allows the person running `zig build` to choose 8 // what target to build for. Here we do not override the defaults, which 9 // means any target is allowed, and the default is native. Other options 10 // for restricting supported target set are available. 11 const target = b.standardTargetOptions(.{}); 12 13 // Standard optimization options allow the person running `zig build` to select 14 // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not 15 // set a preferred release mode, allowing the user to decide how to optimize. 16 const optimize = b.standardOptimizeOption(.{}); 17 18 const glfw = b.addModule("glfw-bindings", .{ 19 .root_source_file = b.path("src/glfw.zig"), 20 }); 21 glfw.addIncludePath(b.path("include")); 22 glfw.addObjectFile(b.path("lib/libglfw3.a")); 23 if (target.result.os.tag == .macos) { 24 glfw.linkFramework("Cocoa", .{}); 25 glfw.linkFramework("IOKit", .{}); 26 glfw.linkFramework("Quartz", .{}); 27 glfw.linkFramework("Metal", .{}); 28 } 29 30 const math = b.addModule("math", .{ 31 .root_source_file = b.path("src/math.zig"), 32 }); 33 34 const wgpu = b.addModule("wgpu-bindings", .{ 35 .root_source_file = b.path("src/wgpu-bindings/root.zig"), 36 }); 37 wgpu.addIncludePath(b.path("include")); 38 wgpu.addObjectFile(b.path("lib/libwgpu_native.a")); 39 40 const wgpu_bindings_exe = b.addExecutable(.{ 41 .name = "wgpu-bindings-example", 42 .root_source_file = b.path("src/wgpu-bindings/main.zig"), 43 .target = target, 44 .optimize = optimize, 45 }); 46 wgpu_bindings_exe.root_module.addImport("glfw", glfw); 47 wgpu_bindings_exe.root_module.addImport("wgpu", wgpu); 48 wgpu_bindings_exe.linkLibCpp(); 49 b.installArtifact(wgpu_bindings_exe); 50 51 // This *creates* a Run step in the build graph, to be executed when another 52 // step is evaluated that depends on it. The next line below will establish 53 // such a dependency. 54 const run_cmd = b.addRunArtifact(wgpu_bindings_exe); 55 56 // By making the run step depend on the install step, it will be run from the 57 // installation directory rather than directly from within the cache directory. 58 // This is not necessary, however, if the application depends on other installed 59 // files, this ensures they will be present and in the expected location. 60 run_cmd.step.dependOn(b.getInstallStep()); 61 62 // This allows the user to pass arguments to the application in the build 63 // command itself, like this: `zig build run -- arg1 arg2 etc` 64 if (b.args) |args| { 65 run_cmd.addArgs(args); 66 } 67 68 // This creates a build step. It will be visible in the `zig build --help` menu, 69 // and can be selected like this: `zig build run` 70 // This will evaluate the `run` step rather than the default, which is "install". 71 const run_step = b.step("run", "Run the app"); 72 run_step.dependOn(&run_cmd.step); 73 74 const sandbox_exe = b.addExecutable(.{ 75 .name = "shader-sandbox", 76 .root_source_file = b.path("src/shader-sandbox/main.zig"), 77 .target = target, 78 .optimize = optimize, 79 }); 80 sandbox_exe.root_module.addImport("glfw", glfw); 81 sandbox_exe.root_module.addImport("wgpu", wgpu); 82 sandbox_exe.root_module.addImport("math", math); 83 sandbox_exe.linkLibCpp(); 84 b.installArtifact(sandbox_exe); 85 const run_sandbox_cmd = b.addRunArtifact(sandbox_exe); 86 run_sandbox_cmd.step.dependOn(b.getInstallStep()); 87 const run_sandbox_step = b.step("sandbox", "Run shader sandbox"); 88 run_sandbox_step.dependOn(&run_sandbox_cmd.step); 89 90 const test_step = b.step("test", "Run unit tests"); 91 const tests = b.addTest(.{ 92 .root_source_file = b.path("src/math.zig"), 93 .target = target, 94 .optimize = optimize, 95 }); 96 const run_tests = b.addRunArtifact(tests); 97 test_step.dependOn(&run_tests.step); 98 }